added

ViroReact 2.57.2 - Mixed Reality on Meta Quest

This release brings Viro's AR component API to Meta Quest 3 / 3S, no new API to learn. The same ViroARScene you ship on phones now runs in passthrough mixed reality on Quest.

Highlights

  • Mixed Reality scenes on Quest. Pass a ViroARScene to ViroXRSceneNavigator
    and it runs on phones (ARCore) and Quest (OpenXR). onAnchorFound,
    ViroARPlane, and ViroARPlaneSelector fire from the room's floors, walls,
    ceilings, and tables, with passthrough enabled automatically.

  • Object detection on Quest. ViroObjectDetector now runs on Quest 3 / 3S,
    driven by the Meta Passthrough Camera API. v1 emits labels + normalized boxes.

  • Passthrough styling. New setPassthroughStyle(viewTag, { opacity, edgeColor })
    tunes passthrough opacity and edge-highlight colour at runtime.

  • Reliability fixes. Passthrough no longer renders a black background, and an
    initial passthroughEnabled prop is honored even when set before the renderer
    initializes.

Upgrade notes

  • Permissions (Quest). The Expo plugin now declares
    horizonos.permission.USE_ANCHOR_API (room planes) and
    horizonos.permission.HEADSET_CAMERA (object-detection camera). Both are
    runtime-granted — request them in-app or adb shell pm grant .
  • Room planes require Space Setup. Plane data comes from the Quest room model;
    run Space Setup on the headset first, or no plane anchors are produced.
  • MR scenes: set hdrEnabled={false} on ViroXRSceneNavigator for now — the
    HDR post-process path forces an opaque composite that hides passthrough. (A fix
    to lift this restriction is planned.)
  • Object detection on Quest is Horizon OS v74+ and emits labels + 2D boxes
    only (no worldPosition / screenBoundingBox yet).

See CHANGELOG.md for the full list of changes, and
docs/QUEST_SETUP.md for setup details.