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How to model dynamically generated scenes and swapping between them

Hello community, I am having trouble when using dynamically generated scenes. So in my project I generate ViroARScenes dynamically, i.e. I request some configuration JSON from an external API that defines how my scene should look like. For example, my Scene component would look something like: ``` function parseComponents(config) { // Returns a list of AR objects. // In my case, for example, a list of ViroARImageMarkers. return []; } function Scene({config}) { const arComponents = parseComponents(config); return ( <ViroARScene> {arComponents} </ViroARScene> ); } function ARViewer({globalAppState}) { return <ViroARSceneNavigator initialScene={{scene: Scene}} viroAppProps={{globalAppState}} /> } ``` This initially works perfectly fine, the trackers are set and the objects are displayed correctly. The problem arises when I want to replace this scene with a new one. Lets say one of this AR objects has defined an `onClick` event function in which I change some state which leads to a new configuration to be passed on to my `Scene`. I would want this action to replace the current scene configuration with the new one, for example, replace the current ViroARImageMarkers with different ones. Clearing the objects that were rendered before. Like changing scenes, except here I don't have 2 distinct scene components because they are generated dynamically. To attempt this, I am doing something like the following: ``` <ViroARImageMarker target={"target"} > <ViroAmbientLight color="#ffffff"/> <Viro3DObject onClick={onClick} {...modelProps} /> </ViroARImageMarker> ``` where: ``` function onClick() { ... setGlobalAppState(newGlobalAppState); navigator.replace({scene: Scene}); // Yes, the same Scene component. } ``` Did anyone ever work with scenes that had to be generated dynamically? Does anyone have any suggestions or alternatives on how to model this type of functionality? Thanks in advance.

Non-AR/VR example

Hello everyone! I want to use Viro to load a 3D model from file and view it on my app but I can't find any example for it. All examples I found are for AR/VR app. Are there any examples for non-AR/VR app? Thanks.

why i can not find this viro media in apple store in Australia

I want to use this app for AR function, but i can not find this viro media in apple store in Australia. I want to know how to solve this problem

ViroVideo is not working

When I try to use ViroVideo, it crashes my android app. I tried using Viro360Video, but it is also not working. Any help is much appreciated.

viro ar crashing my AR app

My android app is getting crashed while getting back of AR camera. Please help me i am in very trouble. can u tell me how to destroy the ViroNavigatorScreen.

When will next update of viro coming?

Hey, Viro Team this library is just awesome but many things are not stable yet. And the library uses whole class components and we are waiting for the next good update. Are we really planning to give future updates or whatever is available is final? We are really waiting please post an update and viromedia.com is also down please let us know.

Not able to upload IOS app on TestFlight

I am using viro react-native and for run this project i have to disable the Bitcode in Build option of Xcode if i am trying to upload app on TestFlight with Bitcode disabled it shows me uploaded on Archive panel but it does not show in test flight

Body tracking with ARKit

Hello, I am aware that ARkit in unity supports body tracking while ARcore does not. Am I able to use the ARkit body tracking functionality in React Native?

Detect Real-world objects

Hi, How can we detect real-world objects and label them as the image given in this link (https://developers.google.com/ar/develop/machine-learning). Please let me know if there is any way to achieve this.

Ways to do fragment shader and vertex shader in viroreact ar ?

Hi, I am wondering if there is a way to do fragment shader and vertex shader in viroreact-ar? Any help would be greatly appreciated!