fixed

ViroReact 2.57.3 - Stability Stability Stability

This release is all about stability: Android crash and freeze fixes, completed 16 KB page-size compliance for Google Play and the Meta Quest Store, and Expo SDK 57 / React Native 0.86 support. Two platform paths also changed — front-camera AR on iOS moved to an optional package, and the legacy Oculus Mobile SDK (VrApi) path is deprecated.

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ViroReact 2.57.2 - Mixed Reality on Meta Quest

This release brings Viro's AR component API to Meta Quest 3 / 3S, no new API to learn. The same ViroARScene you ship on phones now runs in passthrough mixed reality on Quest.

ViroReact 2.57.0 - Object detection, Expo 56 support, improved depth

This release adds on-device object detection, improves AR depth accuracy on iOS, fixes layered glTF/GLB animation playback, aligns the OpenXR loader to the Android 16 KB page-size requirement, and adds Expo SDK 56 support.

ViroReact 2.56.0 - Front-facing Camera 🤳 and AR Gaming Upgrades 🕹️

Released 4 June 2026

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ViroReact 2.55.0 - HorizonOS Support And Studio Integration

Today we're shipping ViroReact 2.55.0, and it's a big one. This is the release where "build once, deploy from mobile AR to VR headsets" stops being a tagline and starts being a single component you mount.

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ViroReact 2.53.0 – ReactVision Cloud & ViroARPlaneSelector Rewrite

We're excited to announce ViroReact v2.53.0 — a major release that introduces ReactVisionClient as the default cloud provider, a complete rewrite of ViroARPlaneSelector, new Depth API support, and much more.

fixed

ViroReact 2.52.1 - Minor Stability Improvements

This week we pushed out a small update to ViroReact to help ensure on-going stability of library.

added

ViroReact 2.52.0 - Unlock Your Creativity with Shaders

Today, we are handing you the keys to the GPU: Full Cross-Platform Custom Shaders are here.

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ViroReact Release v2.51.0

This release introduces a major enhancement to depth estimation on iOS, bringing high-fidelity AR capabilities to non-LiDAR devices. It also addresses critical stability issues regarding memory management on iOS and navigation stability on Android.