Viro3DObject

A component that displays a 3D Object that is positioned in world space.

Example use:
{/* Objects need lights to be visible! */ }
<ViroAmbientLight
    color="#ffffff"
/>
<Viro3DObject
    source={require("./res/spaceship.obj")}
    resources={[
        require('./res/spaceship.mtl'),
        require('res/texture1.html'),
        require('res/texture2.html'),
        require('res/texture3.html')
    ]}
    highAccuracyEvents={true}
    position={[1, 3, -5]}
    scale={[2, 2, 2]}
    rotation={[45, 0, 0]}
    type="OBJ"
    transformBehaviors={["billboard"]}
/>

🚧

Model Not Appearing?

  1. Try adding a light<ViroAmbientLight color="#FFFFFF" />2. Are your materials/textures in the right place? Most OBJ/FBX models expect their materials/textures in the same directory.3. Is your model scaled/positioned properly? Viro displays the object in a 1 to 1 mapping of vertex coordinates to world space, so if your object coordinates specify a 100x100x100 model, then it'll appear 100x100x100 in Viro.4. If you are running into file path issues, make sure your rn-cli.config file has been updated with the correct extensions -> Adding Asset Types

Props

source (* required)

TypeDescription
ImageSourcePropTypeThe object source, a remote URL or a local file resource. OBJ files accepted.To invoke with remote OBJ file:

{ uri: "http://example.org/myobject.obj" }

To invoke with local source:

require('./myobject.obj')

type (* required)

TypeDescription
'OBJ' | 'VRX'Specify the 3d model file type being loaded, which can be OBJ or VRX. VRX is a custom model format for Viro. Currently, FBX files can be converted to VRX. For more information please see our Assets ssets] Guide.

animation

TypeDescription
ViroAnimationPropsA collection of parameters that determine if this component should animate. For more information on animated components please see our Animation Guide.

Viro3DObject's animation also contains a duration property, which allows you to override the default duration of the named skeletal or keyframe animation. This enables you to speed up or slow down baked animations. The duration is specified in milliseconds.

dragType

TypeDescription
"FixedDistance" | "FixedToWorld" | "FixedToPlane" | "FixedDistanceOrigin"Determines the behavior of drag if onDrag is specified.

"FixedDistance": Dragging is limited to a fixed radius around the user, dragged from the point at which the user has grabbed the geometry containing this draggable node

"FixedDistanceOrigin": Dragging is limited to a fixed radius around the user, dragged from the point of this node's position in world space.

"FixedToWorld": Dragging is based on intersection with real world objects. Available only in AR

"FixedToPlane": Dragging is limited to a fixed plane around the user. The configuration of this plane is defined by the dragPlane property.

The default value is "FixedDistance".

dragPlane

TypeDescription
ViroDragPlaneWhen a drag type of "FixedToPlane" is given, dragging is limited to a user defined plane. The dragging behavior is then configured by this property (specified by a point on the plane and its normal vector). You can also limit the maximum distance the dragged object is allowed to travel away from the camera/controller (useful for situations where the user can drag an object towards infinity).

highAccuracyEvents

TypeDescription
booleanTrue if events should use the geometry of the object to determine if the user is interacting with this object. If false, the object's axis-aligned bounding box will be used instead. Enabling this is more accurate but takes more processing power, so it is set to false by default.

ignoreEventHandling

TypeDescription
booleanWhen set to true, this control will ignore events and not prevent controls behind it from receiving event callbacks.The default value is false.

lightReceivingBitMask

TypeDescription
numberA bit mask that is bitwise and-ed (&) with each light's influenceBitMask. If the result is > 0, then the light will illuminate this object. For more information please see the Lighting and Materials Guide.

materials

TypeDescription
string[] | stringAn array of strings that each represent a material that was created via ViroMaterials.createMaterials(). If materials are set on a Viro3DObject, then any materials in the OBJ file (e.g. materials loaded from the MTL) will be discarded and replaced with these materials.

Swapping textures is not supported for VRX files

morphTargets

TypeDescription
{ target: string, weight: number }[]An array of dictionaries representing morph targets and its corresponding weight. Example usage:

morphTargets={[{ target: "thin", weight: 1.0 }]}

onClick

TypeDescription
FunctionCalled when an object has been clicked.

Example code:
_onClick(position, source) { // user has clicked the object }

The position parameter represents the position in world coordinates on the object where the click occurred. For the mapping of sources to controller inputs, see the Events section.

onClickState

TypeDescription
FunctionCalled for each click state an object goes through as it is clicked. Supported click states and their values are the following:

Click Down (1): Triggered when the user has performed a click down action while hovering on this control.

Click Up (2): Triggered when the user has performed a click up action while hovering on this control.

Clicked (3): Triggered when the user has performed both a click down and click up action on this control sequentially, thereby having "Clicked" the object.

For the mapping of sources to controller inputs, see the Events section.

onCollision

TypeDescription
FunctionCalled when this component's physics body collides with another component's physics body. Also invoked by ViroScene/ViroARScene's findCollisions... functions.

viroTag: the given viroTag (string) of the collided component

collidedPoint: an array of numbers representing the position, in world coordinates, of the point of collision

collidedNormal: an array representing the normal of the collision in world coordinates.

onDrag

TypeDescription
FunctionCalled when the view is currently being dragged. The dragToPos parameter provides the current 3D location of the dragged object.

Example code:
_onDrag(dragToPos, source) { // dragtoPos[0]: x position // dragtoPos[1]: y position // dragtoPos[2]: z position }

For the mapping of sources to controller inputs, see the Events section. Unsupported VR Platforms: Cardboard iOS

onError

TypeDescription
Callback invoked when the OBJ model fails to load. The error message is contained in event.nativeEvent.error

onFuse

TypeDescription
{ callback: Function, timeToFuse: number } | Function As shown above, onFuse takes one of the types - either a callback, or a dictionary with a callback and duration. It is called after the user hovers onto and remains hovered on the control for a certain duration of time, as indicated in timeToFuse that represents the duration of time in milliseconds. While hovering, the reticle will display a count down animation while fusing towards timeToFuse.Note that timeToFuse defaults to 2000ms.For example: _onFuse(source){ // User has hovered over object for timeToFuse milliseconds}For the mapping of sources to controller inputs, see the Events section.

onHover

TypeDescription
FunctionCalled when the user hovers on or off the control.For example:

_onHover(isHovering, position, source) { if(isHovering) { // user is hovering over the box } else { // user is no longer hovering over the box } }

For the mapping of sources to controller inputs, see the Events section.

onLoadEnd

TypeDescription
FunctionCallback invoked when the OBJ finishes loading, whether successful or in error.

onLoadStart

TypeDescription
FunctionCallback invoked when the OBJ file starts loading.

onPinch

TypeDescription
FunctionCalled when the user performs a pinch gesture on the control. When the pinch starts, the scale factor is set to 1 is relative to the points of the two touch points.

For example:
_onPinch(pinchState, scaleFactor, source) { if(pinchState == 3) { // update scale of obj by multiplying by scaleFactor when pinch ends. return; } //set scale using native props to reflect pinch. }

pinchState can be the following values:

Pinch Start (1): Triggered when the user has started a pinch gesture.

Pinch Move (2): Triggered when the user has adjusted the pinch, moving both fingers.

Pinch End (3): When the user has finishes the pinch gesture and released both touch points.

This event is only available in AR.

onRotate

TypeDescription
FunctionCalled when the user performs a rotation touch gesture on the control. Rotation factor is returned in degrees.

When setting rotation, the rotation should be relative to it's current rotation, not set to the absolute value of the given rotationFactor.

For example:
_onRotate(rotateState, rotationFactor, source) { if (rotateState == 3) { //set to current rotation - rotationFactor. return; } //update rotation using setNativeProps },

rotationState can be the following values:

Rotation Start (1): Triggered when the user has started a rotation gesture.

Rotation Move (2): Triggered when the user has adjusted the rotation, moving both fingers.

Rotation End (3): When the user has finishes the rotation gesture and released both touch points.

This event is only available in AR.

onScroll

TypeDescription
FunctionCalled when the user performs a scroll action, while hovering on the control.

For example:
_onScroll(scrollPos, source) { // scrollPos[0]: x scroll position from 0.0 to 1.0. // scrollPos[1]: y scroll position from 0.0 to 1.0. }

For the mapping of sources to controller inputs, see the Events section.

Unsupported VR Platforms: Cardboard(Android and iOS)

onSwipe

TypeDescription
FunctionCalled when the user performs a swipe gesture on the physical controller, while hovering on this control.

For example:
_onSwipe(state, source) { if(state == 1) { // Swiped up } else if(state == 2) { // Swiped down } else if(state == 3) { // Swiped left } else if(state == 4) { // Swiped right } }

For the mapping of sources to controller inputs, see the Events section.

Unsupported VR Platforms: Cardboard(Android and iOS)

onTouch

TypeDescription
FunctionCalled when the user performs a touch action, while hovering on the control. Provides the touch state type, and the x/y coordinate at which this touch event has occurred.

Touch Down (1): Triggered when the user makes physical contact with the touch pad on the controller.

Touch Down Move (2): Called when the user moves around the touch pad immediately after having performed a Touch Down action.

Touch Up (3): Triggered after the user is no longer in physical contact with the touch pad after a Touch Down action.

For example:
_onTouch(state, touchPos, source) { var touchX = touchPos[0]; var touchY = touchPos[1]; if(state == 1) { // Touch Down } else if(state == 2) { // Touch Down Move } else if(state == 3) { // Touch Up } }

For the mapping of sources to controller inputs, see the Events section.

Unsupported VR Platforms: Cardboard(Android and iOS).

onTransformUpdate

TypeDescription
FunctionA function that is invoked when the component moves and provides an array of numbers representing the component's position in world coordinates.

opacity

TypeDescription
numberA number from 0 to 1 that specifies the opacity of the object. A value of 1 translates into a fully opaque object while 0 represents full transparency.

physicsBody

TypeDescription
PhysicsCreates and binds a physics body that is configured with the provided collection of physics properties associated with this control. For more information on physics components, please see the Physics Body API.

position

TypeDescription
[number, number, number]Cartesian position of the object in 3d world space, specified as [x, y, z].

resources

TypeDescription
ImageSourcePropType[]Array of resources that are required by the OBJ file. OBJ files may references MTL files for materials, and various images for textures. In order for the packager to find these resources, they must also be listed here as an array, each with the require() function.

rotation

TypeDescription
[number, number, number]The rotation of the object around it's local axis specified as Euler angles [x, y, z]. Units for each angle are specified in degrees.

rotationPivot

TypeDescription
[number, number, number]Cartesian position in [x,y,z] about which rotation is applied relative to the component's position.

scale

TypeDescription
[number, number, number]The scale of the object in 3d space, specified as [x,y,z]. A scale of 1 represents the object's current size. A scale value of < 1 will make the object proportionally smaller while a value >1 will make the object proportionally bigger along the specified axis.

scalePivot

TypeDescription
[number, number, number]Cartesian position in [x,y,z] from which scale is applied relative to the component's position.

shadowCastingBitMask

TypeDescription
numberA bit mask that is bitwise and-ed (&) with each light's influenceBitMask. If the result is > 0, then this object will cast shadows from the light. For more information please see the Lighting and Materials Guide.

transformBehaviors

TypeDescription
string | string[]An array of transform constraints that affect the transform of the object. For example, putting the value "billboard" will ensure the object is facing the user as the user rotates their head on any axis. This is useful for icons or text where you'd like the object to always face the user.

Allowed values (values are case sensitive):

'billboard': Billboard object on x,y,z axis
'billboardX': Billboard object on the x axis
'billboardY': Billboard object on the y axis
'billboardZ': Billboard object on the z axis

viroTag

TypeDescription
stringA tag given to other components when their physics body collides with this component's physics body. Refer to physics for more information.

visible

TypeDescription
booleanFalse if the object should be hidden. By default the object is visible and this value is true.

renderingOrder

TypeDescription
numberThis determines the order in which this Node is rendered relative to other Nodes. Nodes with greater rendering orders are rendered last. The default rendering order is zero. For example, setting a Node's rendering order to -1 will cause the Node to be rendered before all Nodes with rendering orders greater than or equal to 0.

Methods

async getBoundingBoxAsync()

Async function that returns the component's bounding box in world coordinates.

ArgumentsReturns
NoneReturns a Promise that will be completed with the following object:

{ "boundingBox": { "minX": number, "maxX": number, "minY": number, "maxY": number, "minZ": number, "maxZ": number } }

async getTransformAsync()

Async function that returns the component's transform (position, scale and rotation).

DescriptionReturns
Nonetransform: an object that contains "position", "scale" and "rotation" keys which point to number arrays

applyImpulse(force: arrayOf(number), position: arrayOf(number))

A function used with physics to apply an impulse (instantaneous) force to an object with a physics body.

ArgumentsReturns
Noneforce: an array of magnitudes to be applied as force (N) to the object in the positive x, y and z directions

applyTorqueImpulse(torque: number[], position: number[])

A function used with physics to apply an impulse (instantaneous) torque to an object with a physics body.

ArgumentsReturns
torque: an array of magnitudes to be applied as a torque (N * m) to the object in the positive x, y and z directions at the given position

position: a position relative to the object from which to apply the given torque|
None

setVelocity(velocity: number[])

A function used with physics to set the velocity of an object with a physics body.

ArgumentsReturns
velocity: an array of numbers corresponding to x, y, and z velocityNone

setNativeProps(nativeProps)

A wrapper function around the native component's setNativeProps which allow users to set values on the native component without changing state/setting props and re-rendering. Refer to the React Native documentation on Direct Manipulation for more information.

ParameterTypeDescription
nativePropsobjectan object where the keys are the properties to set and the values are the values to set
componentRef.setNativeProps({ position: [0, 0, -1] });